Do not let it slide!
Programming language: C#
Game engine: Unity
Game genre: Runner
Duration of development: 3 weeks
Year of development: 2023
Developer: Ann Bernevega
"Collect as many coins as you can, slide on the walls and roofs to achieve an insane speed and just have fun!"

About Do not let it slide!
Do not let is slide! is a näyttö (final assignment) project that I have done in around 3 weeks. We could choose the theme freery and I decided to go with a 3D game since I usually tend to create 2D ones. My main idea was to use different softwares to transfer The New York sity into Unity. I've used Google Chrome, Google Earth, RenderDoc, MapsModelImporter and Blender to create the map. Then I've added it to Unity, adjusted and edited it, created the gameplay. I decided to go with a "pixelated look" to try to simulate the old-style games. Also since the map is not perfect (the capturing with RenderDoc is far from flawless) I decided not to fix every single hole and leave it like that. I want players to dive into a nostalgic feeling when all games were like that: imperfect and fun.
The game's goal is to collect as many coins as they can until the time runs out. The player can use SPACE to jump 2 times and if they collide with a wall the character will start sliding and speeding up.
Future plans
I'll most likely continue working on this game in the future. Though right now it's on hold since I'm busy with my studyings and Midnight Terrors.